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> Алекс фон Тенеберг. Чарник
Zerg
сообщение Mar 30 2016, 12:37:34
Сообщение #1

Группа: Gunblade Master



5th level:

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http://paizo.com/pathfinderRPG/prd/advance...ashbuckler.html
http://paizo.com/pathfinderRPG/prd/advance...ashbuckler.html

Alignment: Chaotic good
Алекс фон Тенеберг Male Human Inspired Blade
Initiative +5 (+4(dex)+1(Tactician)), Perception +8
if at least 1 Panache available: Initiative +7 (+4(dex)+1(Tactician) + 2(Swashbuckler Initiative))

DEFENSES
AC 20 touch 15, flat-footed 15,
AC 22 (with buckler), touch 15, flat-footed 17
HP 42
Saves: Fort +4, Ref +9, Will +2 (+4 vs fear)
CMB +9=5+4(dex, Agile Maneuvers), CMD 22 = 10+5(bab)+2(str)+4(dex)+1(dodge bonus (Nimble+1))
with rapier CMB +11=5+4(dex, Agile Maneuvers)+1(w.f.(rapier))+1(Rapier Training)

OFFENSE
Speed: 30
+12 melee, rapier, mrw 1d6+6, 15-20x2, P (w.f.(rapier, w.spec(rapier), Rapier Training)
if at least 1 Panache available : Precise Strike (Ex) 1d6+11
+10 ranged, longbow, compositive +2 str, mrw 1d8+2, 20x3, 110',


point buy=32 (D&D 3.5)
Str 14(6) +2
Dex 18 = 15(8)+2(bonus)+1(level) +4
Con 14(6) +2
Int 12(4) +1
Wis 10(2) +1
Cha 14(6) +2

BAB 5

HP 42 (10+5+6+5+6+5*2(con)

melee +7 = 5bab+2(str)
ranged +9=5bab+4(dex)
AC 20= 10 + 4(dex)+ 5(Chain shirt+1) + 1 (dodge, Nimble+1), touch 15, flat-footed 15
AC 22 = 10 + 4(dex)+ 5(Chain shirt+1) + 2(buckler+1) + 1 (dodge, Nimble+1), touch 15, flat-footed 16
Fort +4 (1+2con+1cloak), Ref +9 (4+4dex+1cloak), Will +2 (1+0wis+1cloak)
CMD 22=10+5 (BAB)+2(str)+4(dex) +1(dodge bonus (Nimble))

Feats:
1. w.f (rapier) (Inspired Finesse)
2. weapon finesse (rapier) (Inspired Finesse)
3. combat reflexes (human bonus)
4. Agile Maneuvers (Combat)(DM bonus)
5. Extra Panache (1 level) (+2 panache)
6. Pommel Strike Deed (3 level)
7. w.spec. (rapier) (swashbuckler bonus 4 level)
8. Improved Critical(rapier) (Inspired Blade bonus 5 level)

Panache (Ex) : 6 (+2(cha)+1(int)+2(Extra Panache)+1 (Racial Favored Class Options: swashbuckler-4)
Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache.
Unlike other swashbucklers, an inspired blade regains no panache from scoring a killing blow. She regains panache only from scoring a critical hit with a rapier.

http://paizo.com/pathfinderRPG/prd/advance...sses/index.html
Racial Favored Class Options
Swashbuckler: Increase the total number of points in the swashbuckler's panache pool by 1/4.


Features:
Inspired Finesse (Ex): At 1st level, an inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat. This ability replaces swashbuckler finesse.
Inspired Panache (Ex): Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) plus her Intelligence modifier (minimum 1), instead of just her Charisma modifier.
Unlike other swashbucklers, an inspired blade regains no panache from scoring a killing blow. She regains panache only from scoring a critical hit with a rapier.
Charmed Life (Ex):At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action, she can add her Charisma modifier to the result of a saving throw. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of seven times per day at 18th level).
Nimble (Ex): At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light armor or no armor. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level).
Rapier Training (Ex): At 5th level, an inspired blade gains a +1 bonus on attack rolls with rapiers and a +2 bonus on damage rolls with rapiers. While wielding a rapier, she gains the benefit of the Improved Critical feat. These bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 on attack rolls and +5 on damage rolls at 17th level). This ability replaces swashbuckler weapon training.


Combat Traits
Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Tactician: You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.
Courageous: Your childhood was brutal, but you persevered through force of will and faith. No matter how hard things got, you knew you'd make it through as long as you kept a level head. You gain a +2 trait bonus on saving throws against fear effects.

Drawbacks
Pride: You can't abide challenges to your dignity, authority, or honor. When someone threatens, accuses, or challenges you, you take a —2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

Armor Check Penalty 0
Skill points: 31 (4+1(human)+1(int)+1(favorite)) (-4 Racial Favored Class Options)
Acrobatics 5 +12
Diplomacy 5 +10
Escape Artist 1 +8
Intimidate 5 +10
Perception 5 +8
Stealth 5 +9
Bluff 1 +6
Ride 1 +8
Sense Motive 1 +5
Knowledge (local) 1 +5
Knowledge (nobility) 1 +5

Strength Light Medium Heavy
14 58 lbs. or less 59–116 lbs. 117–175 lbs

Items:
Traveler's outfit 1 gp 5 lbs
Chain shirt +1 25 lbs 1250 gp
Buckler +1 5 lbs 1155 gp
Rapier mrw 2 lbs 320 gp
Rapier 2 шт. 4 lbs 20 gp
Longbow, composite +2 str, mwr 3 lbs 600 gp (100+200(str)+300(mwr))
Arrows (20) - 3 шт 9 lbs 3gp
Feather step slippers 1 lb 2000 gp
These fine silken slippers allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain.
Swordmaster's Flair 0 lb 2500 gp
These garish tokens usually take the form of a colorful clothing accessories. So long as a token is grasped in the user's off hand, she can spend 1 panache point to gain the use of a specific ability associated with the token. Once per day, the bearer can use the token to gain the full benefit of the token without spending panache. Non-swashbucklers can use the tokens, but unless they have another way of gaining panache, they can use the ability only once per day. A character can benefit from only one token at a time; holding a second token provides no additional benefit. There are four types of tokens, each offering a different benefit.
Red Sash: The user can spend 1 panache point as an immediate action to attempt a combat maneuver check to trip a creature that has charged and ended its charge in a space within the user's melee reach. This combat maneuver does not provoke an attack of opportunity, it's attempted before the attack at the end of the charge, and the sash's user gains a +2 bonus on the check. If the check is successful, the attacker can't make an attack at the end of its charge.
Cloak of resistance +1 - 1 lb 1000 gp
Fortifying Brew 60 (20х3) gp
This liquid causes a pleasant warming sensation when consumed. For the next hour, you gain a +2 morale bonus on saving throws against fear. Using more than 1 dose within 24 hours causes you to become nauseated for 1 hour.
Book of War Prayers 50 gp
This small, leather-bound collection of war prayers features pages of fine vellum. If you have a Charisma of 13 or higher, or at least 1 rank in Perform (oratory), you can read aloud prayers from the book before battle to hearten others for the trials to come. Reading prayers for this effect takes 10 minutes. You grant those who hear your prayers a +2 morale bonus on the next saving throw against fear they attempt, as long as that saving throw is made in the next 24 hours

из общака
potion of Cure light wounds - 1 шт
Alchemist's Fire - 2шт
Acid 2шт
Comprehend Languages - 2шт -100 монет
Lock, Superior 150 gp + Manacles, masterwork 50 gp

8979 gp - TOTAL ITEMS' COST
55 lbs - light load
21 gp cache smile.gif


Swashbuckler Deeds:
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from her previous square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can perform this deed only while wearing light armor or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can stand up from prone as a move action without provoking an attack of opportunity. She can stand up from prone as a swift action instead by spending 1 panache point.
Menacing Swordplay (Ex): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can use Intimidate to demoralize that opponent as a swift action instead of a standard action.
Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not a natural weapon), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her off hand or use a shield other than a buckler. She can use this ability even with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit.As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on her next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has a light or one-handed piercing melee weapon that's unhidden and ready to draw, she can draw that weapon as part of the initiative check.
Pommel Strike Deed (Panache)
With a surprise swipe with your pommel, you can topple a foe.
Prerequisites: Amateur Swashbuckler or panache class feature; base attack bonus +3.
Benefit: You can spend 1 panache point to make a melee attack with the pommel of a light or one-handed piercing melee weapon as a standard action. You make this attack as if you were using the weapon normally (including any bonuses gained from the swashbuckler's finesse class feature, Weapon Finesse, or other similar feats and effects), but you deal 1d6 points of bludgeoning damage (or 1d4 if you are Small) instead of the weapon's normal damage. Regardless of your size, the critical threat range and critical multiplier of this attack are 20/×2, and they are not affected by Improved Critical, the keen weapon special ability, or similar effects. If the attack hits, you can attempt a combat maneuver check to knock the target prone as a free action.
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Йодид Натрия
сообщение Apr 4 2016, 23:30:23
Сообщение #2



Группа: Gunblade Master



Алекс, друг мой- на этот раз друг вашего отца Господин Фридлав просто чудом отмазал Вас от заключения в тюрьму. Дуэль была некстати, а смертельный исход - и подавно. Сенешаль просто в ярости. Инквизитор намекнул, что вы поступите мудро, если покинете город с первой оказией- и посоветовал в поисках таковой ждать весточки от него.

И вот вы дождались- можете присоединиться к честной компании в игровой теме Габилгунд наносит ответный удар. Желаю удачи.
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Zerg
сообщение Apr 11 2016, 23:20:45
Сообщение #3

Группа: Gunblade Master



Red Sash

Бросок кубика
Исходный бросок: 1d2; Результаты броска: (2) (Сумма: 2)

Количество бросков: 1
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Йодид Натрия
сообщение Apr 22 2016, 19:24:28
Сообщение #4



Группа: Gunblade Master



Ride +8 - не прокинул- не хочет он тебя везти!
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Текстовая версия Сейчас: 13th December 2019 - 19:06:52